Could video games make you KINDER? Violent gameplay makes people more moral, study claims
Despite claims made earlier this year
that video games leave players morally immature, new research suggests
the activity actually boosts morality.
During
tests, participants were asked to play violent video games that
involved breaking moral codes, such as causing harm to others.
Those
who hurt a virtual character, or made them suffer an injustice in the
game, were found to be more emotionally affected than those who didn’t.
The study was led by Dr Matthew Grizzard, assistant professor in the University at Buffalo Department of Communication.
‘Rather than leading
players to become less moral,’ Grizzard said, ‘This research suggests
that violent video gameplay may actually lead to increased moral
sensitivity.
'This may, as it does in real life, provoke players to engage in voluntary behaviour that benefits others.’
A
total of 185 participants were randomly assigned roles and asked to
play a shooter game either as a terrorist or as a UN soldier.
They were also asked to recall a real-life event that induced guilt, and one that didn’t.
After
playing the video game, and recalling the memories, participants
completed a questionnaire designed to assess how important the five
moral domains are to them.
These included care and harm, fairness and reciprocity, in-group loyalty, respect for authority, and purity and sanctity.
The study found significant positive correlations between video game guilt, and the moral foundations violated during gameplay.
‘We
found that after a subject played a violent video game, they felt guilt
and that guilt was associated with greater sensitivity toward the two
particular domains they violated,’ Grizzard continued.
In
particular, those of care and harm - marked by cruelty, abuse and lack
of compassion in the game - and fairness and reciprocity, marked by the
injustice or the denial of the rights of others.
For
instance, a player who plays a violent game 'as a terrorist' would
likely consider his avatar's behaviour unjust and violent, and this
violates the fairness and reciprocity, and harm and care domains.
‘Our
findings suggest that emotional experiences evoked by media exposure
can increase the intuitive foundations upon which human beings make
moral judgments,’ Grizzard added.
‘This
is particularly relevant for video-game play, where habitual engagement
with that media is the norm for a small, but considerably important
group of users.’
The study,
Being Bad in a Video Game Can Make Us More Morally Sensitive, was
published in the the journal Cyberpsychology, Behaviour and Social
Networking.
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